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Kristian Gohlke and I won two prizes for our entrepreneurial ideas at the 2010 CAMPUSideen idea competition!
To test a new non-linear game music arrangement system, these loop-based game music pieces were composed. Presented at the 2010 Audio Mostly conference on music and interaction in Glasgow, Scotland.
Radical new views concerning alternative use of the track's waveform displays in sound editing software.
Master Thesis: Using methods from auditory display (relaying information through sound) to aid in liver surgery. Image copyright Fraunhofer MEVIS.
An audio-only game set in an open-air market. The game uses a custom wireless motion controller and sound cues for all gameplay.
FoleySonic uses motion-control devices like the WiiMote to let sound producers - beginner or professional - a fun and powerful way of adding sound to video.
Intelligent interpretation of mouse movement for virtual faders as used for audio control, with approaches as controllable zoom levels and pseudo-haptic interaction.
Today’s large-size computer screens can display a wealth of information easily enough to overload the user’s visual perceptual channel. Looking for a remedy for this effect, we research into providing additional acoustic cues through surround sound speakers mounted around the screen.
A categorization of basic sounds to be used as a toolbox of sound samples for media creation