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Sound design and "dreamy, ethereal" soundtrack for cult German game designer Reiner Knizia's new iOS game, Color Conquest
Kristian Gohlke and I won two prizes for our entrepreneurial ideas at the 2010 CAMPUSideen idea competition!
Common objects found on a writing table are explored through detailed recording and transformed into rhythmic samba instruments.
Sound design for a "Millionaire"-style game to be played in a large auditorium.
Sound design for a mobile quotation database app
Sound design for an outdoor interactive sound installation with the Agency GfG / Gruppe für Gestaltung, Bremen.
To test a new non-linear game music arrangement system, these loop-based game music pieces were composed. Presented at the 2010 Audio Mostly conference on music and interaction in Glasgow, Scotland.
Sound design for a physical 3D model of a brain to help exhibit visitors navigate the brain's functions. Image copyright Fraunhofer MEVIS
This piece explores the use of two single, short sound samples twisted and mixed into just one minute of music.
Field recordings from Den Haag mashed together with synthesized bees and other goodies
When we hear another, how do we know that we have heard correctly?
Études created in the analog synthesizer studio of the Royal Conservatory in Den Haag, Netherlands.
Master Thesis: Using methods from auditory display (relaying information through sound) to aid in liver surgery. Image copyright Fraunhofer MEVIS.
This composition features two rudimentary marching snare drums in duet, accompanied by electronic music. I explored the different ways that sounds could be produced from the drum, including hitting non-standard parts of the drum such as the side of the drum and the carrier harness.
Sound track and mastering for the short stop-motion film "House" by Ahmad Saleh, 2010.
How could we grasp eternity? We are living in the past. We are making decision now. We are holding the future in hands. We are all meeting in Garden Eden.
Entering a dark cabin, the visitor puts on a pair of headphones and is transported in the dark to various atmospheres.
Theater sound design for "Das Schwert", July 2010
A girl goes through a city to forget. She is throwing away her past. She got lost and she is not strong enough to live with these feelings, they are too painful for her, therefore she goes through a city to bury her past, her memories.
A categorization of basic sounds to be used as a toolbox of sound samples for media creation